Seven Degrees Of Freedom

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Technobabble on the game development industry and working from home by a console programmer.

Latest Blog Posts

  • The Latency Elephant. on Oct 26, 2009

    When I started in the games industry back in 2000, one of my first major tasks (with the help of one other eager masochist) was to rewrite that company’s graphics engine for the PS2 (while a game was being written using it – a recipe for pain if...

  • Remote Control on May 3, 2009 in thoughts programming

    As the game development industry is getting older, so are it’s employees. These employees have families that are becoming increasingly important and these same families are putting extra demands on the time and even the location of these maturing d...

  • The Cost of Redundancy on Feb 8, 2009 in games industry

    As I'm still waiting for my new job to kick off (I'm quietly building card cubes - not even halfway done yet), I thought I'd pen a few thoughts on the effects of redundancy on the individuals involved.This particular redundancy went relatively smooth...

  • Card Blanche on Jan 23, 2009 in random

    So, I'm between jobs. I've finished Mirror's Edge (Test of Faith on my first play through), played Wipeout HD until my eyeballs dried out, done some work around the house, reorganised my game collection (by platform then genre, with surprisingly smoo...

  • For those of you that are wondering... on Jan 14, 2009

    yes. I have been made redundant. But that's OK, I feel pretty good about it. Now I'm free to do something really cool...[Update: Just to clarify - I'm confirming my own redundancy here, nothing more or less. EA had made an announcement in December th...

  • Beyond the Critical Section on Dec 11, 2008 in GCAP tech programming

    I've been working in a few different codebases in the last couple of years, all of which are supposedly 'Next Generation', and I've been consistently let down with the quality of parallel programming that I've seen. Most programmers seem to just want...

  • GCAP recap on Nov 23, 2008 in AGDC games industry GCAP

    I wasn’t sure what to expect from this year's GCAP. Previous years had been declining in quality while the price of entry was generally climbing, so I thought that this year would be more of the same. This year was better than I expected, in some a...